Patch notes
This page summarizes changes players can notice. Current numbers and full instructions belong on the reference pages.
1.2.0 · Daily Dungeon and creatures
Published on October 21, 2026, with 1.1.0.
- Each day a second dungeon is drawn, the Bloodmire: there, PvM Mastery XP and PvM Loot Pack chance rise 150%. Creatures are empowered per level (1.5 times on the first, plus 0.5 per level below, 50 more in skills per level), with minimum danger Dangerous, Deadly, and Legendary from the third on; their names and a color show it.
- On delivering the first Bloodmire Bounty, the character receives the Slayer's Codex: every defeated creature teaches its Slayer Group, and each tier bought with gold becomes a permanent point of damage dealt or taken against the group.
- Thorne, the Bloodmire Stalker, at the entrance, offers 1 contract per account per day: 6,000 PvM Mastery XP in that dungeon for a crate with 1 Loot Pack roll without utilities and equipment one tier higher.
- Every hour, each level returns to 10 Despise creatures (Phantom, Naba, Darkmane, Skeletrex, Hellion, Echidnite, Birling Blades, and Prometheoid). Phantom, Skeletrex, and Prometheoid are undead, Naba is reptilian, and the rest are abyssal. They rarely leave level clothing dyes: wight's ash, gorestain, clotted crimson, charnel ember, and mire black.
- The Bounty sits in the backpack as a progress deed; the Stalker hands a new copy if you lose yours.
- Rare boss and season books become bindings: with no text, they give their cover and color to a runebook, the Hunter's Compendium, or the Slayer's Codex. They drop at 5%, in 20 covers.
- Vhorrak is now guarded by 3 bloodsworn archers, no magi. A fallen guard returns only when the fight restarts; each fall dazes him for 15 seconds (still, not attacking, double damage). Guard corpses show no hair.
.fortunetidenow works and tells whether the Fortune Tide is active where you are. Up to 3 accounts per IP. A dyed backpack has Restore in its menu to return to the original color. Venomblade warns once a minute when it skips the Venom Flask (no charges, recent PvP, or Poisoning below 60). Creatures handle fields, retreats, paralysis, walls, and bard music better.
See Daily Dungeon, PvM Mastery, and Rare spawns.
1.1.0 · DoB Tests on Treasure Chests
Published on October 21, 2026, with 1.2.0.
- With the DoB client, the map owner and party choose between the common test and the DoB test on lockpick or Remove Trap; other clients only get the common one. It holds per step, with no switching; on a DoB lock, common lockpick and the Unlock spell do not work. Closing the Fuse does not pause study; closing or walking away with the fuse lit explodes it.
- Lock (Lockpicking): each stage has a hidden sweet spot; hold to turn, it vibrates near the spot, and forcing off the spot wears the pick until it breaks (1 lockpick) without breaking chest items. Higher tiers have more stages and smaller spots, with a false spot from Hoard up. No minimum skill, even on Trove; above 100 skill helps (bigger spot, longer-lasting pick, faster turn).
- Fuse (Remove Trap): study in time and turn the pieces to the vent; a burnt piece no longer turns. The spark explodes on a closed piece, on running back, on leaving with no vent, or on entering the false one (trap damage + Ancient Guardian, as in the common test). More skill slows the spark and lengthens study; at 90 the false vent shows marked; at 80, 100, and 110 the fuse pinches itself once each before exploding.
- Clean pick (opening without breaking a pick) keeps the Grubber away and adds 1 item; an earlier common failure blocks it. A Fuse disarmed without explosion on the same chest makes it perfect and adds 1 more item.
- Perfect chest achievements: 10, 50, and 100 grant Mastery XP; at 50, the Master Locksmith title.
- Reinforced Cloth (PvM drop): turn the option on in the Tailoring menu; each cloth garment made with success spends 1 and comes out Reinforced, with double durability; a failure spends none.
- Masks, rare PvM drops, one per Daily dungeon: Orc Cave (orc helm), Covetous (bear), Hythloth (horned tribal), Destard (platemail mempo), Deceit (skull), Despise (ogre), Shame (deer), and Wrong (tribal). Chain coif (mempo plate gorget) protection and durability, bows allowed; only Hardening, Fortification, or Invulnerability, in the tier color; special dyes paint them in the backpack; no smelting, Repair Kit only.
- Medusa's isle opens to everyone 24 hours after the summoning, even with the party there; 1 hour and 10 minutes warning.
- Mine and fish mounted anywhere, Fortune Tide included, with the swing shown.
- During the Fortune Tide, the Map in a Bottle chance per cast rises from 1% to 2% (still up to 2 bottles a day, per account and per IP). A Fishing amulet spends 1 use per cast; an Item Identification amulet spends 1 per bottle opened.
See Treasure Maps, Craft, and Rare spawns.
1.0.0 · Slayer Groups and Treasure Maps
Published on October 19, 2026.
- Wild creature tooltips show the Slayer Group, the same one used by Masteries, contracts, achievements, and scrolls.
- Treasure maps are back: every eligible creature may drop a Felucca map, with Threat-based chance (Daily Dungeon and Fortune Draught raise it); chests on Felucca land, away from towns, dungeons, and guards; tier by strength.
- Chests hold gold and a few items that improve with the tier: upgraded weapons and armor, jewelry up to +10%, amulets with double uses and, from Cache up, a treasure Scroll of Knowledge (+10% for 7 days of play) and a treasure Tome of Expertise (+10 skill, craft and gathering included). Below Trove, a 10% chance of a next-tier Felucca map. Sunken Gold Dye (single use) only in Hoard (2%) and Trove (6%).
- Trove needs 101 Cartography to decode/read and 101 Lockpicking on the chest: above 100, only with an amulet or the treasure Tome.
- Driftseeker Pole (Carpentry 85–110, 100 boards of any wood, named per wood): fishes Map in a Bottle with Fishing 100 at 0.05% per cast, no limit. Wood and Fishing above 100 push the tier (common nothing; Oak and Ash a little; Yew more; Heartwood, Bloodwood, and Frostwood the most, same as Fishing 110; best wood with Fishing 110 never yields Stash or Supply). On opening, Item Identification gives 1% per point above 100 (10% at 110) for one tier up, except Trove.
- Fortune Tide: every day 1 hour at a drawn unguarded port (Jhelom, Nujel'm, Magincia, Ocllo, Buccaneer's Den, Cove, or Serpent's Hold); 1% Map in a Bottle per cast, up to 2 bottles per account and per IP, fish never run out.
.fortunetideshows the port and time. - Treasure Hunter achievements: XP for the first chest of each tier and for 10, 50, and 100 chests; at 50, the Treasure Hunter title above the name. Trove surfacing: server and Discord announce, with no location or who.
- Mastery slots: +1 per 15 bought points, from 5 to 11 at 90 points; jewelry and scrolls on top.
- Medusa: a Felucca altar takes 1 heart from each of the 6 rare bosses and opens the way for you and your party; unique rewards, with a Death Shroud.
- First defeat of each boss grants an overhead title to everyone with loot, plus 5,000 XP: Nochyer (the Nightbane), Modry (the Plaguebreaker), Seraphel (the Lightfallen), Odran (the Unsentenced), Vhorrak (the Hornbreaker), and Hedge (the Hedgebane).
- 12 new weapons (30 ingots, Blacksmithy 75–110): 6 Bloodrock (+9) and 6 Blackrock (+10) — Crimson Harvest/Nightreap, Sanguine Edge/Dusk Edge, Red Saga/Night Saga, Blood Sentence/Umbral Sentence, Vein Reaper/Gloom Reaper, Twin Vow/Twin Fang.
- Vhorrak, Odran, and harpies become Humanoid: contracts, achievements, Masteries, and Repond apply. The owner's party disarms the chest trap.
- Tinkering Metal Chest trains Lockpicking to 100 (made by a 100 tinker, its lock needs 76; old ones unchanged).
- Fire Field becomes magical damage: Masteries treat it as a spell, it still triggers Hit Lightning, never weapon-hit effects (such as Hit Paralyze); it reveals Stealth/Invis; creature fields deal 25% less to players.
- The Arena Iron kit adds the 6 new weapons, in Iron. Carpentry rods and weapons lose wood attributes (name and color only, plus the Driftseeker bonus). Nujel'm vendors made simpler: ordinary and commission contracts at the banker, 42 spots; ordinary without the 1,500 gold and without reserve; commission 5.25% with no daily; 1 per account; exits go to the bank.
- Vhorrak and Odran drop the promised Humanoid Scroll. Chests truly move after 30 days undug; guardians spawn around, not on top; a Grubber's item returns on its corpse. Relogging no longer freezes.
See Treasure Maps, PvM Mastery, Rare spawns, Craft, Arena and training, Player Vendors, and Threat Rating.
0.53.0 · Free-for-All, rare mounts, and the arena
Published on October 15, 2026.
- Weekly Free-for-All: Sunday 21:00 and Wednesday 12:15, at the Britain Cemetery in Trammel; everyone fights everyone with the Iron kit, anonymous under the same shroud. At least 2 players or it cancels; after 20 minutes comes sudden death (no hiding, growing drain; drain tie: most life, then most damage). No summons; Teleport inside the cemetery; 5 seconds of protection on return (fight spells do not reach home).
.eventsregisters from 15 minutes before; belongings kept and returned. The winner takes the DoB FFA Trophy in the bank, the Last Contender title, and achievements (fights and wins). - Bonsai fertilizer drops even more from forest creatures.
- Every wild Rare Britannia taming is announced in game and on Discord, not only the daily one. The daily announcement now goes out at a drawn time (no longer fixed 20:00); a mount about to vanish is not announced.
- The PvP Trainer moves at player speed (mounted keeps up with mounted), in every arena (Moonglow, Yew Cemetery, and NuJel'm); it chases while casting (finishers included), retreats while healing/buffing, and collides like a player (passing through needs full stamina, costs 10).
- In combat with other players, no arena until 2 minutes after the last attack. The Daily Dungeon is announced 1 time a day, at midnight. Double-click weapon swaps no longer show the error message.
See Free-for-All, Rare spawns, Bonsais, Arena and training, and Daily Dungeon.
0.52.0 · Discord and a free arena
Published on October 9, 2026.
- Rare boss, Great Hart, Daily Dungeon, Season of the Witch, Legendary bonsai, and arena challenge announcements are also posted in Portuguese on the shard's Discord. In game, everything stays as before.
- The winner of every player arena duel is announced to the whole server and on Discord.
- The arena is free: duels and PvP Trainer fights no longer charge entry. All three arenas accept system and personal loot; the Trainer stays in Moonglow only.
- Bonsai fertilizer drops more often from forest creatures.
- Ingot and granite commodity deeds show the DoB metal name. DoB and Enduring tools keep their family color, not the selector's metal.
- Every day at 20:00, the loose Rare Britannia mount is announced with a hint of where it is; taming, slaying, or vanishing triggers a new announcement.
See Arena and training, Bonsais, and Rare spawns.
0.51.0 · Bonsais
Published on October 8, 2026.
- Chopping trees in Felucca, lumberjacks find bonsai saplings (1 per account every 24 hours). Lock the sapling down at home and double-click to plant: 24 hours later a surprise bonsai grows, one of 16 models across five rarities.
- Forest creatures drop bonsai fertilizer: feed the sapling before planting to guarantee at least an Uncommon — Legendaries only grow fertilized. Every bonsai shows rarity and cultivator, and Legendaries are server-announced.
- Returning with belongings through the death menu re-wears your equipment; overflow goes to the bank, with notice. On resurrection you see the maximum-durability cost, broken pieces, and pieces close to breaking.
- Wooden boxes only go on the floor of your own or co-owned house; placed ones stay.
- Modry only teleports in combat, to victims it sees, and cannot be lured away. The Orc Warlord's mind was improved. The Coven Keeper's cauldron shows unlimited uses.
- Venom Flask (Alchemy, like Deadly Poison): PvM-only poison scaling with Poisoning. Four new Masteries (Venomblade, Venom Arrows, Toxic Exploit, Plague Contagion) plus Ambush (first hit out of Hiding/Stealth with bonus damage).
- Vhorrak, the Bloodhorn, a minotaur lord on a fire isle beyond Hythloth: he drinks spilled blood, marks the ground with his Bloodletter, charges whoever flees, and boils with fire. Rewards: Heart of the Bloodhorn, exclusive dye, three Tomes, a scroll, an extra roll, and a chance at a book and the Bloodletter War Cleaver.
- Rare bosses (Nochyer, Odran, Modry, Seraphel, Vhorrak, Hedge) return within 24–48 hours, with a global announcement on appearance, hourly, and on death — with a hint and the top damager's name. Their rumors leave Whispers. The 6 special weapons/shields have their own 2% roll per kill.
- Great Harts return within 48–72 hours, with a hint and the tamer/slayer name.
- Steal counts cleared once; each fades after 24 hours of play. Stealing or snooping party/guild has no consequences. First-time Stealing shows a rules window that unlocks the skill.
- Life regen no longer breaks Hiding/Stealth preparation. Fast drag/equip never sticks items on the cursor; hand-held items on death, logout, or restart go to backpack or bank, never the ground. In Arena, Personal Loot winners get the 60 seconds, cursor items are stored, and leftovers go to the bank.
See Bonsais, Death and recovery, Houses, Alchemy, PvM Mastery, Rare spawns, Whispers of Britannia, Thief, Character, and Arena and training.
0.50.0 · Orc Warlord and Kharag
Published on October 5, 2026.
- New enemy: the Orc Warlord, an orc commander with an Ogre Lord's strength and an orc's agility, in the Orc Cave. It is the first to use a new melee combat mind, still in testing: it chases at a horse's speed whoever attacks from range, avoids magic fields, breaks free of paralysis, smashes Wall of Stone and Energy Field, sniffs out whoever hides, goes after whoever heals its foes, and calls other orcs to the fight. Creatures with this mind are worth more Threat, with more gold, XP, and loot.
- Kharag, Heart of the Earth, has arrived at the Nujel'm Safe Haven: hand over Commodity Deeds of ingots, logs, or boards for points, and exchange points for draughts, dyes, and statuettes. Draughts double PvM XP, raise loot pack rolls, or raise a craft's success or Exceptional chance, for 60 minutes of play.
- PvM loot packs can now rarely contain Academic Books, the ingredient of the Carpentry Academic Bookcase.
- Mage, Alchemist, and Docks Alchemist now keep at least 320 of every reagent, and the Mage keeps 320 Blank Scrolls.
- In the Polymorph Daemon form, you and your backpack carry up to 1,000 stones; when the form ends, the normal limit returns and any excess leaves you overloaded until you unload.
- The Minoc mine has been rebuilt on the Felucca map and is now fully protected by guards.
- Automatic world saves freeze the game for less time: the backup copy now runs after the save without pausing the server.
See PvM hunting, Kharag, PvM rewards, Threat Rating, Consumables, Character, and Cities and guards.
0.49.0 · Bandage Resurrection
Published on October 3, 2026.
- Bandage resurrection is now applied to the corpse, not the ghost, and costs 100 bandages per attempt, success or failure. The ghost must stay within 2 tiles of the corpse until it accepts. At Healing 100 it always works; from 80 Healing and Anatomy the chance starts at 60%. A carved or skeletal corpse does not qualify.
- Whoever returns through bandages recovers what was still on the corpse: worn equipment is re-equipped and the rest goes to the backpack; whatever does not fit stays on the corpse. The Resurrection spell returns belongings the same way when the ghost accepts within 1 tile. When a resurrection returns everything — bandages, Resurrection, return with belongings, or Sacrifice — the empty corpse disappears.
- In Season of the Witch, the Grave Mother, Leashed Shade, and Grave Herald now fight as casters; the Ossuary Warden stays melee.
- A Scroll of Knowledge for a known Mastery can be consumed for +5% effect for 60 minutes of play. If it is inactive, it activates without taking a slot; one bonus at a time, and the Hunter's Compendium shows bonus and time left.
- Special dyes (rare Great Harts, Pestilent, Black Moon, Heaven, and Dragon Blood) now also dye your own hair and beard when targeting yourself, and your own backpack.
- Each Alchemy Lab PotionKeg has its own color: Invisibility grey, Total Refreshment red, Greater Heal yellow, and Deadly Poison green; Total Mana keeps its own. Existing kegs receive the new color automatically.
- Magincia loses guard protection. Trying to place a house there no longer crashes the server, but building stays forbidden.
- The coven always appears at a fixed, clear spot in each cemetery; the cemetery is still drawn each cycle.
- Re-deeding a colored-metal Suit of Gold/Silver Armor keeps the metal color on the deed; deeds that had lost it recover it automatically.
See Death and recovery, Season of the Witch, PvM Mastery, PvM rewards, Cities and guards, Houses, Armor, and Alchemy.
0.48.0 · Public Alchemy Lab
Published on September 30, 2026.
- Public Alchemy Labs in Britain and Serpent's Hold: they offer all Alchemy, include the DoB Kegs category, apply a final 7.5 percentage-point bonus, and charge 5 gold per normal craft or 500 gold per keg attempt. Fee and bonus appear in the Lab tooltip and the menu.
- PotionKegs weigh 20 stones empty plus 0.3 per charge, and the tooltip shows the current load (for example, charges: 73 / 100).
- An Alchemy failure saved by Taste ID no longer creates an extra empty bottle.
- The Fire Bow adds 11 points to both ends of its damage instead of 8.
- Mud Pie counts as an Elemental: it counts for Elemental Ban, contracts, mastery, and group achievements.
- The Season of Thorns Briarstrider can be shrunk with a Shrink Potion, including already released ones; shrunk pets read as
shrunken horse, without repeating the article. - The Unwritten Chronicle uses the season's metallic pumpkin hue.
See Alchemy, Weapons, PvM Mastery, Season of Thorns, and Season of the Witch.
0.47.0 · Season of the Witch
Published on September 29, 2026.
- Season of the Witch arrives in October: a coven of five witches appears in a Felucca cemetery and calls the undead when attacked. The season starts on October 1 — decorations and the Coven Keeper arrive after 00:00 BRT and the first coven appears at the 10:00 slot.
- The first valid aggression activates the fight, including pets and summons, and all five witches retaliate at once. Each witch has a role: the guardian shields a sister, the mender heals wounds, and the summoner calls larger waves.
- Undead waves arrive as each witch loses health; summoned undead fall to a single blow and a Grave Champion may rise with the waves, always carrying a PvM Loot Pack reward.
- The first fallen witch releases one of three special foes: The Ossuary Warden, the Leashed Shade (move more than three tiles from the mark, break line of sight, or damage it during the warning to avoid the curse), and the Grave Herald (damaging him interrupts the Skeletal Knight ritual).
- After the five witches and the special foe, one of four leaders appears: The Candle Widow, The Grave Mother, The Nameless Crone, and The Veiled Matriarch. Extinguish the candles to weaken the Widow and the Matriarch, and leave the ground marks to avoid their rituals. Special abilities seek an eligible adventurer when the target is a controlled creature.
- Each witch grants 2 Coven Orbs, the special foe 3, the leader 5, and each supporting undead 1. Each special foe and each leader grants one additional PvM Loot Pack roll; magical gear from the leader's loot rises one quality tier. Defeating the leader quickly grants extra Orbs.
- The Coven Keeper trades Coven Orbs for eleven rewards (30 to 575 Orbs) at the Nujel'm Safe Haven, beside the Briarheart Keeper. The four rarest are limited to one per account per edition. Leaders may leave The Unwritten Chronicle (10%), a collectible book whose story is not yet revealed.
- After victory, another coven appears at the next fixed Brasilia time: 10:00 and 22:00 during The Missing Names (October 1–7), 02:00, 10:00, 14:00 and 22:00 during The Gathering (October 8–21), and 02:00, 06:00, 10:00, 14:00, 18:00 and 22:00 during The Sabbath (October 22–31).
- A red global notice announces each coven without revealing the cemetery and repeats each hour; another announces defeat or fading. The coven does not appear in Whispers of Britannia.
- Jhelom and Nujel'm lose guard protection in Felucca (the Safe Haven is unchanged), as do the area west of Britain (X=1099..1286, Y=1595..1920, including the fields) and a strip on Minoc's eastern edge (X=2608..2610, Y=475..538).
- The server no longer freezes for a few seconds during internal memory cleanup, reducing stutter in fights with many creatures.
See Season of the Witch, Cities and guards, and Nujel'm Safe Haven.
0.46.2 · Server stability
Published on September 28, 2026.
- Combat and action animations use less server memory when many players are nearby, reducing stalls in group fights.
- The view range requested by the client now always respects the server limits.
- Armor Kit Make Max now stops when ingots or another requirement are missing instead of repeating the message and locking the menu. Crafting a kit also plays the hammer sound and reopens the Blacksmithy menu.
- Movement synchronization with the server has been improved, making movement and actions more responsive.
See Armor.
0.46.1 · Ping spike fix
Published on September 27, 2026.
- Small network updates are now coalesced within the same server cycle, reducing ping spikes during combat and when entering areas with many creatures.
0.46.0 · Six rare Great Harts
Published on September 24, 2026.
- Six rare Great Harts roam Felucca. Each variant has its own color, can be tamed with 105.0 Animal Taming, and may leave an exclusive dye and a wall trophy when hunted in the wild. Each variant runs its own 2-to-4-day cycle, with no meat, hides, Gold, or ordinary PvM economy.
- Red world announcements herald the arrival of rare Great Harts, recall their presence every hour while they remain alive and wild, and tell when they are tamed or slain. They do not appear in Whispers of Britannia.
- Hunting or taming each variant for the first time completes its own achievement: 2,500 PvM Mastery XP for the hunt and 5,000 XP for the tame, once per variant.
- Shadow gains a new color. Existing Shadow ingots, ore, and granite now use the new color; existing equipment keeps its appearance.
- New Might weapons and Guarding armor and shields receive a new color. Existing items keep their appearance.
See Rare spawns, Achievements, and PvM rewards.
0.45.1 · Gathering and repairs
Published on September 23, 2026.
- Global special ore and wood replenishment now considers unique IPs among connected players when checking population in the status panel. Accumulated credit survives restarts; the hourly delivery limit is unchanged.
- Repair Kits now spend charges only on durability points actually restored, including when a repair lowers maximum durability.
See Craft and Consumables.
0.45.0 · Houses, crafting, and exploration
Published on September 19, 2026.
- Co-owners can open and release chests locked down or secured by the owner, except those protected by Owner security, which remain owner-only. They can also use Moving Crates, toggle teleporters and public/private status, customize or convert the house, change its sign, and use addons and decorations. Transfers, demolitions, model changes, vendors, the co-owner list, and Owner chests remain owner-only.
- Deadly Poison Potion requires at least 90.0 Alchemy and reaches a 75% success chance at 100.0 and 100% at 110.0 effective skill. Other potions are unchanged.
- A failed potion craft may preserve reagents: Taste Identification provides a 50% chance at 100.0 and 75% at 110.0. The tool is still consumed, and preserved reagents do not grant skill gain.
- Vile Treefellows and Shadow Wisps turn red and attack players on sight like centaurs; centaurs now shoot arrows.
- Seraphel appears at a fixed Felucca location every 3–6 days. This red-named Elite mage is listed in
[rareeventsand Whispers. Its hits have a 25% chance to summon a 1-HP hollow fairy that only casts Paralyze, grants no XP or loot, and disappears with Seraphel. Curse doubles damage to Seraphel for 15 seconds and silences the fairies; both then become immune for 60 seconds. Victory may grant its own dye, Heart of Fallen Light, Tomes, a Scroll of Knowledge, and an extra loot roll; Heater Shields of Invulnerability appear as Dawnward of the Hollow Choir. The collectible book gains its lore text only after discovery. - Creatures of Legendary quality or higher can drop weapons and armor one tier above, from Ruin through Vanquishing and Defense through Invulnerability. Loot shields and helms use permitted craftable appearances without changing Armor Rating; Chain Coif keeps its own appearance.
- Global hourly special ore and wood replenishment is multiplied by unique active IPs; the stock cap follows population.
- Tinkering adds the Enduring family before Light: Enduring Hatchet, Pickaxe, and Shovel cost 100 Iron Ingots, can be attempted at 45.0, and reach 100% at 65.0. Enduring Fishing Poles remain Provisioner-only. Provisioners maintain minimum stock of 320 ordinary and Enduring tools even after partial sales; native prices and stock ladder remain.
- Season of Thorns account prices change to Briarheart Pigment: 375, Briarstrider Statuette: 475, and Thornwake: 575 Hearts. Thornbound Willow remains 275, and the one-per-account limits remain.
- Fairy Dragons no longer drop Fairy Dragon Wings or Draconic Orbs; valid existing items remain.
- The Trailseeker Cloak, made from DoB Cloth, costs 100 Cloth and 20 Dragon Blood. Crafting and wearing require 100.0 base Tracking. Correction to the live chance: base Tailoring success is 50% at 80.0, rises linearly, and reaches 100% at 110.0; an eligible Talisman may add its bonus. The cloak grants +25 tiles and +4 targets to Tracking, and its tooltip reports the bonus.
- In PvM, Hit Paralyze Chance now also paralyzes normal, Elite, and Boss creatures for the native 5 seconds. Hit Effect Area now starts at 15%; Relentless Focus, Focused Hunter, and Versatile Hunter synergies were adjusted.
- Provisioners sell small Repair Kits for 1,000 gold/100 charges and large kits for 5,000 gold/500 charges. The interface shows durability for equipped items and backpack items; players can repair equipped items, backpack items, or everything. Repairs never fail, each restored point uses one charge, and an empty kit disappears.
- While the event is active, Town Criers can also share rumors about Seraphel.
See Houses, Alchemy, Rare spawns, Craft, Tinkering, Season of Thorns, Tailoring, PvM Mastery, Consumables, Whispers of Britannia, and PvM rewards.
0.44.0 · Modry, professions, and PvP
Published on September 15, 2026.
- Modry, the Plaguebearer appears at a fixed Felucca location every 3–6 days. Pestilence contaminates players, pets, and summons; only a Cure Potion removes it. After 5 seconds, the infection drains life to Modry. Casting Cure or Arch Cure on Modry activates Purification: he takes double damage for 60 seconds and is immune to new activations for another 60. Paralyze lasts at most 3 seconds, and Modry teleports near a random player every 60 seconds. Victory may grant its own dye, The Pestilent Heart, three Tomes, a Scroll of Knowledge, and extra loot; generated Vanquishing Cutlasses appear as Pestilent Edge. The collectible book has a 10% chance to drop and follows the language selected in
.options. - Leather carving now yields 3–5 base resources; Forensic Evaluation adds up to 50% at 110.0, rounded up. Other carving rules are unchanged.
- Dragon Blood Dye vendor Drakara moves from Moonglow to Nujelm Safe Haven. Service and prices are unchanged; Vorga no longer serves players, and Drakara becomes the sole service point.
- Fishing Poles can no longer catch Sea Serpents or Deep Sea Serpents.
- When detected by Snooping, a victim can retaliate directly against the snooper for 2 minutes without becoming criminal or triggering guards. This right applies only to that pair and is not saved on logout.
- Snooping can inspect and open starter-bound containers, including those containing other bound items. Using, moving, trading, or stealing those items remains blocked.
- In PvP Stealing, the victim is told the thief's name and can retaliate for 2 minutes after a failed attempt or 20 minutes after a successful theft, without criminal/guard consequences and only against that thief. If the thief dies within the 20 minutes after a successful theft, stolen stackables return to their owner in the exact remaining amount; consumed items and containers do not return.
- Snooping attempts have a 4-second interval. A blocked attempt reports the remaining time and reveals no contents.
- Character names are now unique except Generic Player, which can repeat. Existing duplicates are preserved.
- After 5 successful PvP thefts, a character turns gray and can be attacked by any player without being considered criminal. Guards do not intervene, and banks, vendors, and moongates keep working. The count decreases by 1 every 40 active hours; murderer status takes precedence. Say
*i must consider my sins*to check the count. - The Thieving Cape, made with DoB Cloth, hides a thief's gray status from viewers who have not revealed the wearer for up to 1 hour while worn. Crafting and wearing require 100 base Hiding, Stealth, Snooping, and Stealing; the recipe uses 100 Cloth, 100 Bloodmoss, 100 Garlic, 100 Nightshade, and 15 Dragon Blood. Base Tailoring success, before an eligible Talisman bonus, is 50% at 75.0 and rises linearly to 100% at 110.0. Forensic Evaluation reveals the wearer for 10 minutes.
See Rare spawns, PvM rewards, Consumables, Whispers of Britannia, Character, Combat, and Tailoring.
0.43.0 · Arena timers, leather, and armor
Published on September 10, 2026.
- Public Arena challenges now accept up to 120 seconds; the reminder is recalculated when 15 seconds remain.
- Pre-fight Arena preparation lasts 90 seconds. Personal Loot remains 60 seconds, the match cap remains 10 minutes, and other timers are unchanged.
- Pushing animals, monsters, pets, and NPC vendors costs 5 stamina; pushing another player still costs 10.
- Invalid or expired window responses are ignored with a short pause and notice instead of an immediate disconnect; persistent repetition can still disconnect.
- Bankers sell a Royal Armorer’s Charter for 10,000 account gold. With the charter, players can create a Platemail Armor Kit Deed (118 ingots) and a Chainmail Armor Kit Deed (100 ingots) with 75.0 Inscription. Each deed releases seven pieces and preserves material and hue; an eligible failure consumes 10 ingots.
- Item names and category labels in craft menus are now easier to read.
- The Fire Bow now displays its correct color.
- While the event is active, Whispers can also spread the rumor of The Man in the Hedge.
- Incorrect deep cells in Wrong follow normal regional combat.
- Dispel Field and Mass Dispel can be interrupted by damage while casting, like Teleport, Recall, and Gate Travel.
- Necromancy scrolls have been removed from loot; Magery and other loot remain unchanged.
- Carving eligible creatures adds 2 to 7 leather resources; Forensic Evaluation can raise the bonus up to double at 110.0. Ordinary blades produce Hides, while an equipped Skinning Knife or Butcher’s War Cleaver produces Leather; collection happens once per corpse and special carvings remain available.
- Each Leather Armor piece now exactly matches the Armor Rating of the corresponding Chainmail or Ringmail piece in the same material. Mixing leather and metal no longer creates an advantage; Blacksmithy curves and Arms Lore for Exceptional pieces remain separate.
- Ringmail Chest requires 20 ingots, Ringmail Legs requires 18, and a complete Ringmail kit, including gorget and coif, requires 82. Per-piece Armor Rating follows the Chainmail kit.
- Hides weigh 1.0 and Leather weighs 0.5. Scissors convert 100 Hides into 100 Leather, reducing stack weight from 100 to 50; old stacks are normalized when loaded.
- Studded Leather Armor is no longer craftable, listed in the Tailoring menu, or sold by NPCs. Existing pieces and buyback remain preserved.
See Arena, Character, Armor, Blacksmithy, Tailoring, PvM rewards, Consumables, Whispers of Britannia, Rare spawns, and Combat.
0.42.0 · Amulets, PvM Progression, Houses, and Tools
Published on September 2, 2026.
- Metal Chests now hold up to 250 items, including existing chests.
- New Magic Skill Amulets grant +1 to +5 in 80% of rolls and +6 to +10 in 20%; inactive skills and the eight modern skills that start at 100.0 are excluded.
- Weapon attacks against creatures make better use of effective skill: base hit chance reaches 80% at 100.0 and 88% at 110.0; the PvP formula remains unchanged.
- In PvM, the Elven Bow intrinsic bonus stacks with an Archery or Tactics amulet up to 120.0 effective skill; Archery can reach a 96% base chance.
- Tactics, Anatomy, and Evaluating Intelligence above 100.0 increase PvM damage effects through amulets; PvP caps remain unchanged.
- The six eighth-circle Spellbook summons use the 80% curve at 100.0 Magery and 88% at 110.0; Unbroken Calling increases that chance relatively.
- Elven Bow speed changes from 3.00 to 2.50 seconds at 100 DEX, in both PvM and PvP.
- Maximum durability no longer increases after an item is created; wear, deaths, and other reductions can still lower that ceiling.
- Private houses now display placed objects in the content shown around the house without allowing outside interaction.
- Private-house item safeguards are reinforced for special containers, maps, and other interaction paths.
- Clean bandages must be in the using character's backpack, including when activated through client shortcuts.
- Season of Thorns prices changed to Briarcap Cluster 30, Nest with Eggs 35, Lilly Pad 45, Lilly Pads 55, Briarheart Beehive 75, Yucca Tree 100, and Bamboo 135 Hearts.
- Wild Arctic Ogre Lords can return as Overgrown while preserving their icy identity.
- The 26 Tinkering Classic Tools recipes require 10.0, start at 10% base chance, and scale linearly to 100% at 30.0.
- Provisioners start with 320 ordinary Hatchets, Pickaxes, Shovels, and Fishing Poles.
- Provisioners also sell Enduring versions of those four tools, with 500 uses, explicit names, and a price ten times the ordinary version.
- DoB Light tools use 500 uses; Hardened and Tempered use 1,000; Artisan, Reliable, and Refined keep normal durability.
.rankingsopens Top 10 tabs for murder count, Gold, and lifetime PvM Mastery XP; records update after a successful world save.- Animals, monsters, pets, and NPC vendors can be pushed when they have at least 10 stamina, spending 10; players are not included in this exception.
- Odran's bond with the Ruby Mustang prevents the mount from coming loose before the rider is defeated.
- Protected skill training from 30.0 to 100.0 now targets 4 or 6 hours depending on the skill; the protected limits of 8 and 10 hours remain, as does saved progress.
- Protected Poisoning training follows each paid poison application, including failed or unsuitable applications.
- PvM burst protection limits damage to 90 HP per hit and 90 HP total in a rolling 2.5-second window.
- All 32 operational PvM Masteries start with +5.00 percentage points at level 1; progression, level 20, caps, and jewelry remain additive as before.
- Overgrown grants 100, 500, and 1,000 PvM Mastery XP at 1, 10, and 100 kills; Ancient Overgrown grants 500 and 1,000 XP at 1 and 10. The tracks are independent.
- The Daily Dungeon grants 125% additional PvM Mastery XP over the participant-adjusted normal award; the Loot Pack divisor changes from 4,000 to 3,500, with an expected rate approximately 128.6% higher.
- In The Man in the Hedge, defeat ten scattered shadows to reveal the mounted true man at the center; shadows resist weapons, pets and summons do not work, and Dispel exposes his weakness. The encounter may yield an Emerald Llama or Mustang, The Eleventh Heart, extra loot, and an Elias Wren Chronicle.
- The DoB Cloth robe stat bonus is restored on reconnect when the robe remains equipped; storing it grants no bonus.
- The full official Yew Arena area is recognized again as a valid boundary for participants.
See PvM rewards, Weapons, Houses, Season of Thorns, Tinkering, Commands, PvM Mastery, Daily Dungeon, Achievements, PvM hunting, Rare spawns, Character, Arena, and Tomes of Expertise.
0.41.0 · Season of Thorns
Published September 1, 2026.
- Season of Thorns brings Overgrown creatures after eligible deaths of Ettins, Trolls, Frost Trolls, Ogres, Ogre Lords, Cyclopes, and Minotaurs.
- Overgrown participate in normal PvM and can use Overgrown Grasp: roots for 3 seconds and Deadly Poison, without duplicating the original loot.
- Ancient Overgrowth has a 10% chance to carry the bilingual book O Testamento da Primeira Sarça.
- Heart of the Briar is the edition's tradable, lootable currency. The Briarheart Keeper is available during the season and for 7 days after its natural end.
- Briarheart Pigment, Briarstrider, and Thornwake are the top rewards, each redeemable once per account per edition.
- Britain, Minoc, Serpent's Hold, and Cove receive briar decorations that grow during the season and are removed at its end.
- Tailoring gains DoB Cloth: Mantle of the Titan (+5 Strength), Windrunner Robe (+5 Dexterity), and Sage's Robe (+5 Intelligence). Each recipe requires 100 Cloth and 100 of each matching reagent; success runs from 0% at 65.0 to 100% at 105.0.
- Ingots and boards now weigh 0.5 stone per unit.
- Tracking reaches 43 tiles at 100.0 and 45 tiles at 105.0 effective skill, preserving filters and result limits.
- Magical creatures consider their actual Cure chance and may use Mana Drain or Mana Vampire in PvM, preserving protections for players, pets, summons, Arena, and PvP.
- Bankers sell Commodity Deed Box for 20,000 Gold; the box must be secured in a house to operate Commodity Deeds.
See Season of Thorns, Tailoring, Houses, Character, PvM hunting, and Craft.
0.40.0 · The Red Verdict
Odran rides in Wrong while menus, equipment, and interactions receive improvements.
- Odran, the Red Verdict may emerge in Wrong's deepest corridors beside Seris and four daemonic witnesses. Defeating him releases a tamable Ruby Mustang protected from wild creatures for 60 seconds and awards The Condemned Heart, additional PvM rewards, and chances to find his Portuguese or English lore book and The Ruby Judgment scythe.
- Odran now maintains an even faster pursuit, prioritizes summons for ordinary attacks, and marks the ground for one second before leaping with Sentence of Silence, repeating the Verdict every 20 to 25 seconds. He escapes Paralyze after five seconds by teleporting out of the field; dodging Sentence opens a three-second recovery and Broken Judgment reports each doubled hit. The witnesses may range farther and prioritize players, while Seris sustains the full group without using Magic Arrow.
- The six eighth-circle Magery summoning spells now use a 2% to 98% success curve that reaches 75% at 100.0 Magery for spellbook casts; scrolls, NPCs, and other spells remain unchanged.
- The new Unbroken Calling Mastery relatively increases the success chance of those summons and can also appear on new PvM jewelry.
- Crafting and Animal Lore menus now correctly replace the previous window, preventing disconnections caused by invisible menu accumulation.
- Each death reduces every equipped item's maximum durability by 1 to 3 points; deaths caused by another member of the same Party or guild do not apply this loss.
- Clothing now has quality-based durability, wears without reducing incoming damage, and can be repaired through Tailoring.
- Fire Field continues to damage every valid target without replacing the caster's selected combat target.
- New PvM Loot Magic Earrings, Magic Bracelets, and Magic Rings now receive a PvM Mastery bonus between +1.00% and +7.50% in 0.25% increments.
- Arcane Disruption now uses the full chance granted by its Mastery level and PvM jewelry without the former dedicated 12.5% cap; its attempt interval and target rules remain unchanged.
- Paralyze cast by an eligible PvM creature ends when its caster dies or is removed, without clearing Paralyze Field, another caster's effect, or player effects.
- Structural house floors no longer block same-storey interactions when they are below the line of sight; walls, doors, storeys, and access rules remain protected.
- Ordinary players can no longer remain ghosts indefinitely: without a choice, they return after five minutes. PvP deaths allow only itemless return, while PvM keeps its existing recovery; newcomer protection remains unchanged.
- Focused Hunter charges now remain active for 90 seconds; each compatible kill refreshes the shared duration of every charge.
- Characters concealed through Hiding or Stealth are now revealed when selecting another skill's target or activating a skill without a target; cancelling the cursor does not reveal, and Snooping retains its own rule.
- Naturally aggressive pets now disappear with all carried items when released; passive or reactive pets remain in the world normally.
- Virtual hair, beards, and moustaches no longer appear as loot in player-corpse Grid Containers; real equipment and items remain unchanged.
- Creatures marked as rewardless, including reinforcements called by monsters, no longer grant XP, loot, or PvM progress.
0.39.0 · Passive stamina regeneration
Passive stamina recovery for players and the PvP Trainer now follows a more deliberate pace.
- Players and the PvP Trainer now passively recover 1 point every 5 seconds at the 100.0 Focus baseline with no additional regeneration; Focus and existing modifiers continue to adjust the interval.
- Players can now use Recall even above their weight limit; all other Recall restrictions and other travel methods remain unchanged.
- The Bag of Sending now works exclusively for Gold and rejects every other item type.
- Wild Hell Hounds now award loot and XP through the centralized PvM system and count toward Abyss Hunts and Masteries; summoned, tamed, and formerly tamed ones remain rewardless.
- Frenzied, Zostrich, and Forest Ostard statuettes now correctly display the pet's original color without changing the pet or other mounts.
- Daemon Polymorph now temporarily grants 200 STR, 110 DEX, and 150 INT, prevents equipment and attacks against players, can be dispelled, and safely restores character resources when it ends.
- Player Recall can now arrive on a tile occupied by another mobile; terrain, items, regions, multis and all other restrictions remain enforced.
- Creatures no longer loot items from player or creature corpses.
- The two bounded areas north of Minoc are now unguarded on Felucca and Trammel; the rest of the city and mine remains unchanged.
- Authorized players inside private houses are now protected from external harmful actions and cannot attack across the house boundary; public houses remain unchanged.
- Tinkering can now craft Metal Chests from 150 ingots under DoB Containers; the menu follows the selected metal and each chest correctly retains and identifies its material and color.
- Tinkering can now craft Suit of Gold Armor and Suit of Silver Armor deeds from 200 ingots under DoB Deco; Iron keeps the original appearance while other metals apply their own color.
- At the end of each Arena season, unique PvP Trainer, System Loot and Personal Loot champions receive decorative bank trophies named Days of Britannia Arena Trophy; everyone sees the results on first login, and remaining ties have no champion.
- The Huntmaster Challenge has been disabled; existing permits, trophies, and rewards remain preserved.
- NPC guilds have been disabled. Any player may use Stealing against other players without membership; Disguise Kits can no longer be used.
- The first Help page now shows connected characters and the all-time record, including staff; .pvpcamp is no longer listed in that menu.
- The Rare Zostrich Ostard can now spawn correctly when its initial point is unavailable.
- The 'Help me, I'm stuck!' confirmation and countdown now display Portuguese accents correctly.
0.38.0 · Nochyer and skill adjustments
Nochyer awakens northeast of Yew while Gate Travel and Poisoning receive adjustments.
- Gate Travel no longer suffers skill fizzle when the character has 100.0 Magery; interruptions, resources, and travel restrictions remain unchanged.
- The Poisoning skill reuse delay has been reduced from 10 to 4 seconds; application still takes 2 seconds, keeps the same success chance, and preserves the average training pace.
- Daggers, knives, and tools classified as utility items now deal 1 to 3 base damage, including equippable Blacksmithy hammers; the tooltip now shows that value correctly.
- Tailoring SkillCheck no longer shows 0% when no gain roll was performed; in those cases, the message marks the chance as unavailable and explains why.
- SkillCheck now silently ignores any skill that has already reached 100.0 base value; skill behavior and gains remain unchanged.
- Stamina Damage from competitive Macing weapons now removes 80% of the hit's final damage instead of using the previous 1-to-1 ratio.
- Casting a spell while hidden by Hiding or Stealth now reveals the character when the cast begins and shows the Words of Power; Invisibility Spell and Invisibility Potion keep their current behavior.
- Alchemists outside guard protection now maintain a minimum stock of 160 Eyes of Newt and 160 Bat Wings.
- Controlled pets can now be stored and restored with Shrink Potion, preserving the same pet without occupying follower slots.
- Nochyer, the Darkness Beneath may emerge northeast of Yew after long intervals. Its Black Moon strikes a marked area; Night Sight reveals its weakness to light for 60 seconds, with a 15-second minimum activation cooldown and no stacking or refresh; and defeating it awards its Heart of the Black Moon, an exclusive dye, three Tomes of Expertise, one Scroll of Knowledge and one additional Loot Pack roll. Its exceptionally rare Heater Shield of Invulnerability takes the form of the Black Moon Aegis.
- Nochyer now has a minimum of 2,400 hit points, guaranteeing a Legendary Threat classification on every spawn without changing its total 70% bonus.
- A collectible book about Nochyer's origin may appear in its loot with a 10% chance. It uses the Necromancy book appearance, has no effects, and opens an elegant gump in the language selected through .options.
- The Rare Zostrich Ostard has joined the rare mount events. Tamed rare mounts now free their slot for a new wild animal on the next cycle.
- When a PK enters a city's guard protection, everyone receives an anonymous alert identifying the city. Each PK can trigger another alert after five minutes.
- The server now displays a red warning when the client sends actions too quickly, allowing macros to be paused before a possible disconnection.
- When a common or DoB tool wears out during crafting, the system automatically uses the next compatible tool in the backpack, including Make Last and automatic production. Runic and special tools remain excluded.
- New Magic Amulets no longer grant a Wrestling bonus; existing amulets remain unchanged.
- The PvM hunt XP bonus for creatures in the target group has increased from 50% to 75%; stacking, progress, and the kill that completes the contract remain unchanged.
- Newly spawned Centaurs, Treefellows, Satyrs, and Rare Phoenixes now have red notoriety.
- Ensorcelled Armor now belongs to the Abyss group; previously unclassified draconic variants now belong to the Reptilian and Dragon Slaying groups in combat, PvM hunts, and Scrolls of Knowledge.
- Entering War Mode now interrupts active Tracking and reports that the quarry was lost.
- Players no longer reveal hidden characters passively while moving: Detect Hidden remains available through manual activation. Positive physical hits now correctly remove Hiding, Stealth, and invisibility when striking creatures as well.
0.37.0 · Player Vendors in Nujelm
- Employment contracts can place Player Vendors at one of 42 reserved wooden benches in Nujelm, limited to one per account and public IP.
- The vendor remains fixed and protected. Its native daily fee gains a 1,500 Gold surcharge, and the initial three-day reserve is 4,680 Gold when empty.
- Insufficient funds start a 24-hour grace period. If it expires, stock and Gold return to the bank and the account waits seven days before placing another Nujelm vendor.
- Mage, Alchemist, and Docks Alchemist keep at least 160 of every classic reagent after restock; Mage also keeps 160 Blank Scrolls.
- Protected gain starts at 30.0 while a skill is behind its curve, with an eight-active-hour guarantee for fast skills and ten for the others.
.skillcheckseparates success from gain, explains non-training or saturated attempts, and displays protected progress.- Controlled pets and creatures already owned by the same tamer do not grant Animal Taming gains. Herding enters a four-second cooldown when the crook is used.
- Craft menus no longer show recipes and categories removed from Live; existing items and learned recipes remain preserved.
- While a Hunter Contract is incomplete, target-group creatures grant 50% additional PvM Mastery XP, stacking with Young and Daily Dungeon and applying to the final kill.
- Royal Banking Charter I costs 50,000 account Gold and permanently raises the character's bank capacity from 125 to 250 items.
- Hiding and Stealth allow movement during their three-second preparation; you only need to be stationary at the end.
0.36.0 · Tomes of Expertise and PvM gains
- Eligible PvM creatures, except animals, have a 7.5% chance to drop a Tome of Expertise, granting permanent progress in one of the 49 skills.
- High gains are rare; Craft and Harvesting tomes grant at most 1.0.
- Anatomy, Evaluating Intelligence, Fencing, Wrestling, Parrying, and Mace Fighting gain 0.2 when a normal gain is approved in eligible PvM combat.
- Any corpse can repeatedly train Forensic Evaluation from 0.0 to 100.0 while it exists.
- Walking while mounted no longer breaks Stealth; mounted running still reveals.
- Animals, summons, and currently or previously tamed creatures grant no gold, XP, or generated death loot.
- The Starter PvP kit is ordinary and lootable, without jewelry or a potion bag. New characters receive 15 normal Heal Potions; books, starter Gold, and the ShrunkenHorse remain bound.
- Opening a second spell target no longer interrupts the current cast; starting the second cast on a valid target causes the normal fizzle and consumption.
0.35.0 · Masteries, bandages, and skill progression
- PvM Masteries progress through level 20, with diminishing returns after level 10 and up to 95 points to keep five Masteries maximized.
- Successful treatments have a 70% chance to create a Bloody Bandage; failures create none, and adjacent, safely reachable natural water washes the whole stack.
- Clean and Bloody Bandages from the starter kit are ordinary, stackable, and transferable.
- The 49 active skills receive smoother training curves and gradual protection; special carving checks may also grant 0.2 Forensics.
0.34.0 · PvM progression and new Masteries
- The Daily Dungeon now grants 100% extra PvM Mastery XP; the Young bonus and doubled Loot Pack frequency remain stackable.
- Magical-AI creatures now contribute 45% of spawn maximum Hits to Threat, with a 45% combined ceiling; Archer and other combinations retain the 35% ceiling.
- The full Achievements catalogue receives 500 XP for one completed PvM hunt, 300 XP for the first kill in the active Daily Dungeon, and 1,000 XP for each Slayer Group after 150 eligible kills. The eight-step introductory path is unchanged.
- Four PvM melee Masteries arrive: Bloodbound Renewal, Mirrorblade Aegis, Arcane Bastion, and Crimson Wrath, with their own effects, level progression, and PvP/Arena exclusions preserved.
0.33.0 · Starter, Dragon Blood, and PvP equipment
This baseline was incorporated into the 0.34.0 production release.
- Automatic account creation now allows up to 5 accounts per IP; the separate two-connection limit remains unchanged.
- The Starter PvP Iron kit, Spellbook, Runebook, horse, and starting gold are bound to the receiving character and cannot be sold, traded, or transferred through a corpse.
- Rare Britannia now maintains one active wild mount with new families and color variations, while the fixed Llama and Ostard events keep their own Animal Taming requirements.
- True dragons can provide Dragon Blood when carved, with a chance for one extra unit from Forensics; each Dragon Blood Clothing Dye now requires 10 Dragon Bloods.
- Final physical damage between PvP participants has a 40-Hit ceiling after normal absorption; ordinary PvM hits and the other formulas remain outside that limit.
0.32.0 · Hunter contracts and rebalancing
- The physical damage absorption system receives a new rebalance to make the difference between armor tiers clearer and keep weapon damage within a more consistent range.
- The PvM Mastery combat log can also be enabled for Masteries activated through equipped DoB jewelry, including jewelry-only activation.
- Two Hunters near the Britain and Cove banks now offer randomized PvM hunting contracts with a wooden-crate reward.
- The Ettin Hunter achievement now grants one DoB Magic Earring as its reward.
- The Dragon Blood Alchemist service now requires 5 Dragon Bloods instead of 1 for each dye.
- Equip and unequip macros no longer lose actions to a specific 100ms window.
0.31.2 · Introductory progression and PvM bonuses
- Reagent vendors now offer 160 units of each classic reagent in their initial stock.
- The Glassblower no longer duplicates the reagent offer; purchases use one centralized source.
- Players paralyzed with a weapon or shield equipped cannot start Teleport, Recall, or Gate Travel; permitted casts remain interruptible by damage.
- The introductory Achievement path now guides players through eight PvM hunting steps with increasing rewards, unlocking the full catalogue after Ettin Hunter.
- The selected evaluation, identification, and Tracking skills now enforce four seconds between activations; Detect Hidden still completes its search after two seconds.
- The custom Young skill-gain chance bonus increases from 25% to 50%; the independent PvM Mastery XP and Gold bonuses remain unchanged.
- The small areas around the moongates no longer have guards; other travel and Safe Haven rules remain unchanged.
- The Daily Dungeon now grants 50% extra PvM Mastery XP; the Young bonus and doubled Loot Pack rate remain stackable and unchanged.
0.31.1 · Initial skill baseline
- New characters start with Sword, Tactics, Archery, Healing, Magery, Meditation, Focus, and Resisting Spells at 100.0.
- Existing characters keep their skills; the compatible migration never lowers saved values.
0.31.0 · Transition to Beta
- The shard is beginning Beta with frequent patches and possible unexpected issues during calibration.
- After Beta, there will be no global reset; the goal is to preserve players' items, gold, XP, and skills.
- The first-login notice now presents Beta information in Portuguese and English.
0.30.1 · Existing equipment review
- The review of existing magical equipment was completed according to the server's current sources.
- Preserved items and the DoB, PvM Mastery, and Arena exceptions remain available.
0.30.0 · Available equipment sources
- Ordinary magical equipment enters the economy through the official PvM Loot Pack.
- Fire Bow, Elven Bow, DoB Tools, PvM Mastery jewelry and amulets, DoB jewelry, and operational Arena equipment remain available through their own sources.
0.26.9 · Gameplay adjustments
- The 49 trainable skills from 30.0 through 100.0 use one predictable calibration; native GGS remains disabled and Stealth follows Hiding's cadence.
- Active meditation continues during compatible movement and is interrupted when entering war mode.
- Bulk Orders are disabled for new operations while legacy data is preserved.
- Temporary STR, DEX, or INT debuffs no longer remove armor that is already equipped.
- The six canonical iron-fence graphics block spell line of sight when they are between the caster and the target.
0.26.8 · Patch Notes stability
- The Patch Notes catalog keeps one English translation for every public note and validates that correspondence before shard startup.
0.26.7 · Client interactions
- Automatic door opening through Razor and ClassicUO works again without allowing spells through doors.
- Dirty bandages can be washed at valid static water troughs.
- Wall of Stone respects the line-of-sight blockers.
- Phoenix Feathers stack correctly across legacy and current items.
0.26.6 · Revised line of sight
- Approved windows, fences, and solid tree parts now participate in attack and spell line of sight according to the server's reviewed rule.
- Objects outside the reviewed list remain unchanged.
0.26.5 · Armor Rating and direct defense
- Armor and shields now display
Armor Rating: N, calculated from ingot cost, material, and protection tier. - Direct hits against players use global Armor Rating absorption; a shield Parry can reduce the hit to zero with classic feedback.
- Public tier names remain at the classic levels, while Bloodrock, Blackrock, Fire Bow, and Elven Bow thematic lines remain available.
0.26.4 · Weapon animations by type
- Equipped weapons use the animation that matches their type and one-handed or two-handed use, including while mounted.
- The visual correction does not change weapon damage, speed, range, or other properties.
0.26.3 · PvM hit chance by attack skill
- In PvM, Melee and Archery attacks use one linear base curve based on effective attack skill, reaching 75% at 100.0; the relative PvM Mastery bonus is applied separately.
- The same attack skill keeps the same base chance against creatures with different defenses; the PvP formula remains unchanged.
- The Elven Bow is the explicit exception: its +10 Archery may remain effective above 100, reaching 82.5% base PvM chance at 110.0; its +10 Tactics also affects damage above 100.
0.26.2 · Unicode and Patch Notes history
- Fix: the Portuguese Hunter's Compendium, Patch Notes, and Player Options now display accented characters correctly.
- The in-game Patch Notes panel starts at version 0.21.0; earlier history remains preserved internally.
0.26.1 · Young Mastery bonus
- Eligible Young characters receive 100% additional PvM Mastery XP. Gold, skill gain, and all other Young benefits remain unchanged.
0.26.0 · Language preference
- The new
.optionscommand lets each character choose Português or English. - Bilingual menus use the preferred language when a translation exists and fall back to the available language otherwise; Help, Patch Notes, Achievements, and the Hunter's Compendium share the preference.
0.25.0 · Eyes of Newt, Total Mana, and Summoner's Bond
- Fix: special carvings now deliver only their authorized resource; Eyes of Newt and Rare Phoenix no longer release the normal resource set.
- NPCs with Magery above 50.0 may carry Eyes of Newt in death loot and provide them when carved; Forensics adds
ceil((Forensics - 60) / 2)% with no cap. - Total Mana Potion now uses 5 Eyes of Newt, one Bottle, and 65.0–105.0 Alchemy; alchemists outside guarded regions sell Eyes of Newt for 100gp.
- Summoner's Bond redirects part of eligible PvM damage from player-created summons to their summoner while preserving a safe 10-Hit floor.
- A specific Moonglow area in Felucca (
X=4399..4458,Y=1176..1187) has no guards; Serpent's Hold has no guards in Felucca or Trammel.
0.24.0 · Dragon Blood, bandages, and Safe Haven
- Moonglow and Serpent's Hold now offer a Dragon Blood Clothing Dye service with materials and a dynamic gold price; the dye uses 150 matching ingots, 1 Dragon Blood, and has one charge.
- The Britain farming strip in Felucca between
X=1130..1261andY=1542..1732has no guards; Trammel is unchanged. - Bandages capture treatment at use: initial poison is immediate, while healing and bleed keep their choice during the delay.
- Classic Jewelry now uses native ten-recipe pages with Next/Prev navigation and correct creation and Details mapping.
- Nujelm Safe Haven now blocks every spellcasting start outside Arena NuJelm's own overlap.
0.23.5 · Bowcraft, jewelry, PvM Mastery, and world
- Fire Feathers carved from a Rare Phoenix can now be used to craft the Fire Bow.
- Fire Bow and Elven Bow enter Bowcraft's DoB Weapons category with dedicated materials, effects, and bonuses.
- Fire Bow's success curve reaches 75% at 100.0 Bowcraft.
- Fire Bow shows only Fireball's impact animation and sound on the target, without a moving fire projectile.
- Weapons crafted through Bowcraft no longer receive combat bonuses derived from the selected wood material; resource identity and the intrinsic Fire Bow and Elven Bow bonuses remain unchanged.
- The new PvM Arcane Disruption Mastery can make an eligible wild creature fizzle when positive direct player damage lands during its cast.
- Tinkering now offers Magic Earrings, Magic Ring, and Magic Bracelet with the Arena jewelry bonuses; new Loot Pack jewelry can receive a PvM Mastery bonus.
- Loot Pack jewelry rolls a +1.00% to +5.00% Mastery bonus in 0.25% increments; equipping it temporarily activates the matching Mastery and shows the bonus in the Compendium.
- Rare Events can produce Desert Ostard, Forest Ostard, and Frenzied Ostard at fixed locations, and Town Criers can share those rumors through Whispers of Britannia.
- Whispers of Britannia now uses a wider gump with more room for rumor text.
- Portuguese Patch Notes now use correct accents.
- Nujelm Safe Haven blocks Fields, Recall, Mark, Gate Travel, and Teleport, as well as skill gain and received damage, outside Arena NuJelm's own rules; the skill restriction also applies to Newcomers.
- Felucca's
A Turnip Field in Britain 2is now unguarded; the equivalent Trammel field remains unchanged. - Felucca receives the seasonal Spring appearance without changing map geometry, resources, or collision.
- An equipped Elven Bow applies +10 Tactics and +10 Archery exactly once, including above the ordinary cap; both return to normal when it is unequipped.
0.23.3 · Hiding/Stealth, gathering, and PvM
- Hiding and Stealth now share concealment: walking consumes a combined limit of up to 25 steps, exhausting the limit reveals the character, and running reveals immediately.
- Entering Hidden through Hiding or Stealth now correctly initializes the limit for the first hidden movement.
- Stealth is no longer blocked or penalized by armor when starting or renewing hidden movement.
- 5x5 area gathering now finalizes correctly for Mining, Lumberjacking, and Fishing, recognizes equipped or backpack Fishing Poles, and retries the current bank after a skillcheck failure while stock remains.
- Fishing Poles show remaining uses, start with 50 uses, break at zero, and can be equipped and used with one double-click.
- The First Trainer Fight achievement completes after a finished PvP Trainer match and grants 200 PvM Mastery XP once.
- Tinkers now sell Hatchet, Pickaxe, and Shovel; Carpenters now sell Fishing Pole as a basic tool.
- Ordinary spellcasting creatures show Words of Power and remain still while casting; the PvP Trainer remains mobile.
- Direct magical damage from eligible wild creatures against players in PvM is reduced by 25%, without changing PvP, poison, pets, summons, or player-owned attacks.
- Positive direct damage dealt by a player to an eligible wild creature in PvM ends Hiding, Stealth, and active invisibility; misses, zero damage, poison ticks, and PvP do not trigger this rule.
0.23.2 · Arena, economy, resistance, and tools
- Arena checks the required gold before preparing a fight, avoiding sessions that cannot start.
- The base Physical Resist multiplier for armor and shields is now
1.60. - New Honesty lost items are no longer generated on the ground; existing items remain preserved.
- The native Platinum system is disabled; legacy balances are preserved but cannot be created, spent, or transferred.
- Player stamina recovery now uses a 1-point-per-second baseline while preserving additional bonuses.
- Mastery descriptions now appear below the level controls, with the compact Compendium layout aligned.
- The Minoc Mine on Felucca and Trammel is now guarded within the defined bounds.
- Provisioners now sell Hatchet, Pickaxe, Shovel, and Fishing Pole as basic gathering tools.
0.23.1 · Arena loot modes and Alpha notice
- The first login shows a bilingual Alpha notice about frequent patches, possible issues, a one-week duration, account reset, and the official Beta Test on 14/08/2026; this is a historical communication from that version.
- The PvP Trainer charges 1,000 gold at fight start and uses a fixed Iron kit; tier selection is not part of this flow.
- Player duels choose System Loot or Personal Loot, charging 5,000 gold per participant at fight start; System Loot uses a fixed Iron kit and restores the original setup.
- With Personal Loot, only the winner may loot the corpse for 60 seconds; the loser is held for 15 seconds and remaining contents are lost.
- NuJelm allows Personal Loot only; player rankings are separated by mode and Trainer times remain in their own table.
0.23.0 · Arena NuJelm and Nujelm Safe Haven
- Arena NuJel'm now offers player duels in Felucca through
.arena, with the same rules as Yew Arena. - The official Safe Haven moves from Ocllo to Nujelm; death, Stuck, and recovery returns use Nujelm's central point (
3767,1296,0). - Ocllo and the canonical Felucca cemeteries no longer receive guard protection in the defined regions.
- Event gates with Felucca destinations can be managed by the staff and require a living, recovered character out of combat.
- New or tier-mutated Invulnerability and Vanquishing equipment uses hue
2483; saved items are not migrated.
0.22.1 · Mounted movement, defensive spells, and bandages
- Mounted running now supports a larger movement burst before excess-speed protection applies.
- Overweight stamina loss is reduced by half while running, mounted movement, and minimum-loss rules remain unchanged.
- Centralized PvM reward gold uses a 1.9 factor instead of 2.3; XP, Loot Packs, and Newcomer bonus rules remain unchanged.
- Protection and Reactive Armor use the server's historical visual effects and cast sounds; Reactive Armor keeps only the historical red effect on the attacker during the reflection.
- Successfully used clean bandages become Bloody Bandages with the same weight. When overloaded, they drop to the ground instead of increasing carried weight.
- Bloody Bandages can be washed at a water source: one water unit cleans the whole stack and sends the clean stack to the backpack.
- Players no longer receive an automatic robe on resurrection; existing items and robes remain preserved.
- Apostrophes and quotation marks in gumps now render correctly without visible HTML entities.
- Lumberjacking bonus items such as Bark Fragment, Fungi, and Switch are temporarily disabled; logs and boards remain available.
- Area Miner, Area Fisher, and Area Lumberjack grant 200 PvM Mastery XP each; Rare Phoenix Hunter grants 350 XP.
- Maintenance notices appear in Portuguese and English before the next automatic save; players are disconnected after the save to apply the patch.
0.22.0 · Days of Britannia Achievements
- The first login introduces the Achievements system and the
.achievementscommand. - The introductory path guides players through Undead, Trolls, and Lizardmen and rewards Mastery XP, gold, and Scrolls of Knowledge.
- The full catalogue includes Mining, Fishing, 5x5 Lumberjacking, and Rare Phoenix achievements.
- The Achievements panel uses taller cards, complete guidance, and visual separation between achievements.
- The base Physical Resist of armor and shields uses the 1.50 multiplier.
- Detect Hidden is a fixed 12-tile area search that reveals hidden players, including in PvP, after two seconds without affecting mobs or items.
- Harm has a 1-second cast time; in PvP it deals 5–7 damage per cast while PvM damage remains unchanged.
- The potion cooldown bar is off by default and can be enabled from the
.pvppanel. - All spells can be cast in towns; specific arena, travel, geometry, and target restrictions remain.
- Fire Field also damages its caster; the first tick occurs after 0.5 seconds and later ticks every 1.6 seconds.
0.21.1 · Safe Rare Phoenix spawning
- Rare Phoenix now avoids areas protected by guards.
- Nujelm remained eligible for the event in that version; the current guard rule is the later consolidation from patch 0.23.0.
0.21.0 · Magical AI and proportional Threat
- Spellbinders now receive the same Threat weight as other magical creatures.
- Necro creatures now use Magery and retain caster flee behavior when Necromancy is disabled.
- Brittanium now uses its updated visual color on new or resource-mutated equipment.
- Ordinary creature damage no longer drains stamina; explicit drains and Vigor Shield remain unchanged.
- Hostile wild creatures now show fizzle smoke and sound when their spell loses range, sight, or a valid target before completion.
- Hostile wild creatures now appear in red without changing combat or crime rules.
- Clean Up Britannia is disabled; new points, appraisals, and system rewards are unavailable.
- Ultima Store is disabled; new purchases, deliveries, and store use of Sovereigns are unavailable.
- Vice vs Virtue is disabled; new enrollment, battles, silver, and rewards are unavailable.
- Automatic account creation now allows up to 10 accounts per IP.
0.20.0 · Cleaner character creation
- Character creation no longer gives legacy profession or skill weapons, tools, reagents, bandages, or books.
- New characters now start near the Britain bank.
- The DoB kit, Spellbook, Runebook, starting horse, starting gold, and basic cosmetics remain available.
0.19.0 · Thematic weapons
- Ordinary weapons remain Iron; Bloodrock and Blackrock lines are separated into DoB Weapons.
- Crimson Rite, Blood Vow, Vein Sever, Ritual Conduit, Sanguine Toll, and Crimson Verdict form the Bloodrock line.
- Dusk Reaver, Nightfang, Gloom Sever, Umbral Conduit, Dark Toll, and Midnight Verdict form the Blackrock line.
- The new weapons use 30 ingots and require 75–110 Blacksmithy; cannons are no longer made through Blacksmithy.
0.18.4 · Blackthorn invasion disabled
- The Blackthorn invasion and its rewards are disabled.
- Blackthorn Dungeon, quests, and independent content remain separate from this change.
0.18.3 · Proportional magical threat
- Threat from magically intelligent creatures now scales with 25% of health.
- Archers receive a proportional 10% adjustment, and wild special abilities contribute within defined bounds.
0.18.1 · Stable notices
- The maintenance notice remains available after restarts and automatic saves.
0.18.0 · Help and safe return
.helpprovides short command descriptions and direct access to available actions..storeopens the Ultima Store directly.- Stuck returns a character to Ocllo after two minutes when health, stamina, and mana are full and the character is out of combat, subject to confirmation and system conditions.
- The legacy Veteran Rewards program is disabled; previously received items remain usable.
0.17.2 · Felucca map update
- Nujelm and other Felucca locations receive new DoB landscape and decoration.
0.17.0 · First steps in Masteries
- The first learned PvM Mastery is automatically added to the build at level 1 when the combat log is enabled.
- Compendium controls and guidance become clearer.
0.16.0 · Special tools
- Light, Hardened, and Tempered tools now use Bronze, Shadow, and Silver.
- Artisan Gold improves Exceptional items; Reliable Bloodrock increases crafting safety; Refined Blackrock combines materials.
- Skill amulets can be effective up to 105, while starting skills remain capped at 100.
.skillcheckshows the check value, chances, and result.
0.15.0 · Mastery of vital resources
- Mana Shield and Vigor Shield pay part of incoming PvM damage with mana and stamina.
- Arcane Exertion and Blood Magic pay part of spell mana costs with stamina and health.
- Hit Stamina Leech restores stamina from effective direct weapon damage against PvM creatures.
- The five masteries scale from 5% to 9.5% and do not affect PvP or the Arena.
- Deadly Poison uses the same damage formula in PvM and PvP while keeping different application rules in each context.
0.14.1 · Clearer ore piles
- Ore piles now use different appearances for 1, 2, 3, and 4 or more units.
- Item Identification preserves part of the result after a failed smelt attempt, including amulet bonuses.
- Guard boundaries, simultaneous connections, and vendor sale limits receive clearer rules.
0.14.0 · Area gathering
- Compatible tools can start sequential gathering across a 5x5 area.
- Pickaxes and hatchets can be equipped and targeted with a double-click.
- Exhausted spots are skipped, with four-second mining and lumber cycles.
0.13.1 · Consistent movement and casting
- Movement while not overweight no longer consumes stamina; overweight applies 20% fatigue, with a minimum of 1, while shove cost remains.
- Magery validates reagents before the target and consumes them at cast start.
0.13.0 · New metals of Britannia
- The metal catalog now includes Iron, Bronze, Shadow, Silver, Gold, Bloodrock, Blackrock, Mythril, and Brittanium.
- Metal defines additional physical protection for armor and shields; quality defines durability, not protection.
- The modern Enhance system no longer defines materials; magical PvM equipment remains Iron.
0.12.0 · Whispers of Britannia
- A rare Phoenix can appear every hour in a Britannia cemetery.
- Town Criers now negotiate whispers about rare events through a dedicated conversation.
- Rare Phoenixes provide Fire Feathers when carved, with a bonus based on Forensic Evaluation.
0.11.5 · Invisibility on impact
- Targeted spells fail when the target is invisible at impact.
- An invisible attacker is revealed only when its attack or spell validly hits another player.
- Detect Hidden resolves the search after two seconds, with no additional cooldown.
0.11.4 · More precise Paralyze decisions
- PvP Trainer training receives containment and finishing adjustments without exposing internal tactical decisions.
0.11.3 · More precise containment
- The PvP Trainer improves control consistency during training without exposing its internal logic.
- Wall of Stone correctly blocks diagonal passages during containment.
- When a fight ends, the Arena removes temporary objects created by combat.
0.11.1 · Stats and resources in sync
- Effective STR, DEX, and INT now determine maximum Hits, Stamina, and Mana respectively; Hits remain capped at 120.
0.11.0 · Daily Dungeon
- One Daily Dungeon receives a 25% PvM Mastery experience bonus until the next rotation.
- Customized Loot Packs appear twice as often for eligible creatures in the Daily Dungeon.
.dailydungeonshows the selected dungeon and remaining time.
0.10.3 · More consistent attacks
- With equal Melee or Archery skills, the initial PvP hit chance becomes 90%.
- Archery requires a continuous 0.5-second stop before releasing a prepared shot.
.pvpconfigures the colored potion cooldown bar and poison application messages.- Total Mana Potions are not consumed when mana is already full.
0.10.2 · New mastery paths
- Resonant Cascade arrives for Bards and Summoned Vitality for summoners.
- Dragon Breath now increases a creature's Threat and proportional rewards.
- Loot Packs receive a more balanced distribution across equipment, jewelry, amulets, and utilities.
- Magical stat jewelry now has durability and can be repaired with Tinkering.
- Magic Arrow used on your own character synchronizes effect and damage with the end of the cast.
0.10.1 · Weapon selection
- The available weapon catalog is refined, and official kits now share Bow, War Mace, Kryss, Bardiche, Black Staff, War Hammer, and Axe.
- Kit Kryss, Bardiche, and Axe receive Deadly Poison; short two-handed Fencing or Swords weapons can also accept poison.
- Bow now uses Speed 3.75 at 100 DEX, and Harm now has a 1.75-second cast.
- Starting an accepted spell cancels a pending bandage.
- In Felucca, Britain and Moonglow guard protection is limited to their classic urban cores.
- The
.patchnotespanel can now switch between Portuguese and English.
0.10.0 · PvM Mastery
- The Hunter's Compendium goes live with character progression, Scrolls of Knowledge, and builds of up to five masteries.
- Eligible creatures now grant PvM Mastery experience, gold, and Loot Pack opportunities scaled to the encounter.
- In PvM, equal skills produce a 50% base hit chance and up to 50% blocking with Parrying.
- Eligible Newcomers receive 25% additional PvM Mastery experience and creature gold.
- Loot Packs can deliver classic equipment, stat jewelry, skill amulets, and utilities.
0.9.12 · PvP balance
- Updates to hit chance, Magery, poison, fields, and Meditation.
- Dispel now removes only compatible classic effects.
0.9.11 · Recovery
- Ghosts can request resurrection from healers with a double-click during DoB recovery.
- Operational world-protection improvements with no change to the player routine.
0.9.10 · Moving ghosts
- Ghosts can walk while choosing how to return to Ocllo.
0.9.9 · Stability
- Better server resource use without changing game pace.
0.9.8 · Ocllo connected
- Ocllo joins Felucca's public moongate network and receives an Animal Trainer.
0.9.7 · Combat accuracy
- Melee and Archery hit chance adjustment.
0.9.6 · Weapons and armor
- Rebalanced weapon roles, armor, shields, and Macing.
- Black Staff joins the official kits.
0.9.5 · Threat Rating
- Creatures now display a textual threat classification.
0.9.4 · PvP preparation
- Updates to long weapons and the PvP Trainer.
- New characters receive the Starter PvP Iron kit.
0.9.3 · Long weapons and Poison
- More classic weapons can use poison; incompatible options stop circulating among players.
0.9.2 · Magical travel
- Recall and Gate Travel receive a uniform delay after choosing a valid destination.
0.9.1 · Equipment and PvP kit fixes
- Double-clicking an accessible Spellbook in the backpack opens it without moving weapons or shields.
0.9.0 · World foundation
- Ocllo becomes the Safe Haven; deaths outside the Arena receive recovery choices.
- Felucca becomes the only public facet, with Trammel reserved for arenas.
- Threat Rating, Newcomer protection, classic Magery rules, and the new equipment balance arrive.
0.8.0 · Combat and response
- Common actions become more responsive, with updates to Hiding, bandages, Magery, poison, and Arena.
0.7.0 · Equipment and strategy
- Regional armor, Parrying, Protection, and equipment qualities gain clearer roles.
- Arena receives tier selection and expanded kits.
0.6.0 · Combat updates
- Improvements to hit chance, Parrying, and official-match observation.
0.5.0 · Server stability
- Automatic process recovery and availability monitoring.
0.4.2 · World protection
- Encrypted off-site backups and recovery checks.
0.4.1 · World persistence
- Persistence fixes for accounts, characters, and the world.
0.4.0 · Combat refinements
- Evolution of Arena, regional armor, Parrying, healing, potions, Meditation, and poison.
0.3.0 · Arena and fields
- Arena system and updates to Paralyze, fields, and travel.
0.2.0 · Classic combat
- Consolidation of stats, skills, Magery, weapons, armor, and PvP combat.
0.1.0 · Foundation
- First public version of the Days of Britannia ruleset.