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Nujelm Safe Haven

Nujelm became the official Felucca Safe Haven in Live 0.23.0 and remains the current destination. Use the central point 3767,1296,0 for death, Stuck, and recovery returns.

Safe Haven protection

  • Player conflict, stealing, and harmful actions by pets or summons are blocked inside the Safe Haven region.
  • Players and controlled creatures do not receive skill gains from actions performed inside Safe Haven, including Newcomers.
  • Fields, Recall, Mark, Gate Travel, and Teleport are blocked inside the Safe Haven region.
  • Any spellcasting start is blocked inside Safe Haven outside the overlap governed by Arena NuJelm.
  • Players and controlled creatures do not receive damage inside the Safe Haven region.

In 0.40.0, these rules apply inside Safe Haven. The Newcomer experience and gold bonus for eligible encounters still exists outside this restriction; it does not enable skill gain inside Safe Haven.

Safe Haven does not turn the entire city into a risk-free area outside the defined region. Check the region indication before starting an activity.

Returns and Arena

Deaths outside the Arena, the Stuck option, and recovery flows use Nujelm as their safe destination. See Death and recovery and Newcomer and protection for each flow's details.

Arena NuJel'm is in Felucca and uses the same player-duel rules as Yew Arena. The Arena region takes precedence where the two regions overlap.

The Safe Haven also hosts the public Player Vendor market.

Status: 0.40.0

Nujelm is the official Safe Haven and central safe-return point in Felucca.