Tailoring
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Tailoring
0.41.0 · Tailoring uses Tailoring as its base skill for clothing, leather, quivers, and belts. Some special recipes force a result without Exceptional or start with a different success chance from the system base.
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7 recipes
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0.0–25.0 Tailoring
Bandana
Clothing and leather
Main material
Fixed ingredients
The recipe uses fixed ingredients; the full list appears below.
Required materials2 Cloth
Skill usedTailoring
Recipe minimum65.0
Material minimum—
Success chance—
ExceptionalSeparate quality roll
Quivers and belts require their recipes when the catalog marks them as learned. Exceptional is not the same as craft chance: check each recipe's column and the gump result.
Choose a recipe to query its published curve.