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Alchemy

Deadly Poison and reagent preservation in 0.45.0

Deadly Poison Potion requires at least 90.0 Alchemy. Success chance is 75% at 100.0 and reaches 100% at 110.0 effective skill; other potions keep their existing rules. The intermediate curve was not published, so the simulator reports only the confirmed 100.0 point and does not interpolate.

If a potion craft fails, Taste Identification may preserve its reagents: 50% chance at 100.0 and 75% at 110.0. The tool is still consumed, and preserved reagents do not grant skill gain. A saved failure does not create an extra empty bottle.

Public Alchemy Labs in 0.48.0

Britain and Serpent's Hold have public Alchemy Labs: stations offering all Alchemy, including the DoB Kegs category, with a final 7.5 percentage-point chance bonus. Each normal craft costs 5 gold, and each keg attempt costs 500 gold; fee and bonus appear in the Lab tooltip and the craft menu.

PotionKegs weigh 20 stones empty plus 0.3 per stored charge, and the tooltip shows the current load (for example, charges: 73 / 100). Each content has its own color: Invisibility grey, Total Refreshment red, Greater Heal yellow, and Deadly Poison green; Total Mana keeps its own. Existing kegs receive the new color automatically.

Venom Flask in 0.51.0

The Venom Flask follows the Deadly Poison recipe (90.0 to 110.0, 8 Nightshade + Bottle) and comes out with 55 to 80 charges. It is an automatic-use venom only against PvM creatures, through the Venomblade and Venom Arrows Masteries: below 60.0 Poisoning it does not poison; from 60.0 to 79.9 it applies Greater; from 80.0 up, Deadly. Above 100.0, each point adds +2% to the venom.

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Alchemy

0.40.0 catalog snapshot. The Deadly Poison point at 100.0 is updated; this preview does not publish the curve between points and does not reach 110.0 effective skill. Skill controls chance, not potion potency.

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